dcomic 247a

[060328]

Umm… nothing to say today, really. The punchline for this is J’s, which is why it is probably actually funny. I’ll have an anniversary (Of some thing or another) update next week (In other words, a rewrite of one of my life’s stories). Good health to all.

j85 – News Bulletin

[3/27/2006]

Today’s webcomic provides a good explanation for its own existence. “Things happened”. This weekend, a whole lot of school assignments descended upon me. (The whole sequence of events smells of conspiracy. The Nonsense Wars Investion Bureau is looking into the matter.)

D-san’s rant seems to demand a response. Comment-by-comment:

>> “Justin thinks far too highly of the traffic to this site.”
Nope, I think I think just too highly enough of it.

>> “J always sounds like he adresses the reader as if there are a relatively large amount of readers.”
‘You’ can be either singular or plural. ‘Readers’ may refer to any number of readers greater than or equal to two, and I’m sure we have at least two.

>> “I can’t explain the feeling.”
Neither can I.

>> “(blog?)”
No, ‘rant’. ‘blog’ refers to the whole site, I think. ‘rant’ is one individual post.

dcomic 246

[060324]

My own Pi day submission. Kinda like… whatever. J’s punchline, BTW.

So last week I said that I had something really good to write about.

Once in a while (Like every couple of months), I like to go back read through all the rants that I’ve written. More often than not, it’s just the rants and my rants at that, not even the comics really, except for one or two that I really like (Ie “A True Story”). And so, I was writing last week’s rant and thinking about browsing through old rants again when it dawned on me – the “rants” (More like blogs?) that I write aren’t targeted at anyone but myself.

Huh. What a revelation. When I read back on the old rants (blogs? journal entries?) I do indeed feel like I’m looking into my mind at a past date and saying like, “Oh, WTF was I thinking”, or, “that was a good idea”, whatever. I think for similar reasons people like to have their Xangas and Myspaces and whatnots, and I suppose it’s hypocritical when I scorn those Xangas and Myspaces when I’m essentially doing the same thing on this site.

But Xangas and Myspaces are still for wannabes, IMO (Wannabes for what? Who knows)

That perfectly brings me to Justin’s rant (Blog?). N-Wars has readers? What kind of crap is that? I continue to persist that Justin thinks far too highly of the site – or, actually, let me rephrase, he thinks too highly of the traffic to the site. IMO (Thus, J, please don’t take offense) J always sounds like he addresses the reader as if there are a relatively large amount of readers. However, the response and everything he gets always makes it reasonably evident to me that there isn’t a relatively large amount of readers. That J keeps addressing a large body says something.

Thus his “readers motivate me” statement seems well… I can’t explain the feeling.

Anyways, to answer J’s question as to what motivates me, we go back to my first comment that I write for myself. I also draw for myself. If you look at the first NWars episode’s quality and compare it to the quality of today’s update (And by quality I mean like… I dunno technique, style, whatever), I’d hope that anyone would see that the latter is superior. As I always try to actively improve my drawing ability, I like having a track record to compare comics and such against, and NWars is really a good tool in that sense. There are regular updates (Though they aren’t really all drawings these days) so that I can progression over the course of a week, or over a month, or over a year or two. If I keep at it, I can have a track record for whatever number of years I choose.

I said previously that NWars was a “short term” project. Well, I take it back, but it certainly isn’t the type of long term project that I’d think J’d have thought it to be when he refuted my “Short Term” rant (blog?)

j84 – And Stuff

[3/21/2006]

Sorry that this update was not made yesterday. Our server had hiccups again.

Anyway, I have decided to just end the previous story mini-arc quickly, as there seems to be no real point in discussing how J-san got out of Hell (read: I couldn’t think of any punchlines for it). Come to think of it, this has been one of the longer mini-arcs, spanning 15 updates, with 10 actually involved in the telling of the arc. Okay, so maybe it’s not that long.

The other day, I checked the guestbook, and realized that there was an error — er, extra feature — in it. The “feature” has since been removed. As it prevented anyone from using the guestbook, I would have assumed someone would have told me about it had they used the guestbook. So, I am asking you readers again: Please leave some comments in the guestbook. I’m sure most of you enjoy our updates (or else you wouldn’t be reading this), and I’m sure it’s not that difficult for you to spend 20 seconds filling out a short guestbook entry. It lets us know that, yes, there are people out there reading this webcomic, which in turn motivates us. (Well, me at least. I’m not sure about D-san. Ask him!)

dupdate 060321

[0603021]

To those of you who read CLAMP’s manga, you may notice their overuse of cherry blossoms. Hence… ZOMG, it’s CLAMP season. Not really supposed to be funny, I just added the caption because one out of 10 ppl might get a kick outta it. It’s supposed to be for Monday’s illustration, BTW.

Justin said he was going to do a comic. Apparently he didn’t.

I had a drawing slump all week last week after the first picture. I had a great idea for a five drawing series, then ran outta time and said forget it. That’s the last time I ever try to do a series, since it never turns out the way you want it to. That goes for that really old DMG series, the Raine series, and this one.

j83 – π Day 2006

[3/13/2006]

Just so you know, π Day occurs March 14th of each year. This is the day when more nerdy people, like myself, celebrate the number π, approximately equal to 3.14159265 Today’s update, then, is my submission to my school’s “π Day Art Contest” (to which only one person entered last year).

There is an interesting story behind this update. Back when I came up with this concept (December sometime), D-san bet me that I couldn’t finish it by π Day. I took him up on it, with the winner recieving a grand total of three cashews. So, today, I am not richer by three cashews, but a whole bag of glazed walnuts. Oh, also, Ben (see guestbook to figure out what he’s like), you owe me a soda.

Anyway, the concept for this update came about as the result of a horrible pun that came into my head one day and just demanded to be put into a comic. So, I created π-tan. To those of you asking, “WHY!?”: Remember what I said in this update — “You can never have too many mascots.”

C060208

[060312]

I hope J doesn’t mind that I tweaked the index. I was sick of my integrated rant-updates (TM) being centered. Plus, that old rant box (which should actually now be moved right below the image so it looks like ALL my updates are integrated rant-updates (TM)) with its “No rant” label became obsolete with my integrated rant-update (TM).

I learned something new this weekend. When shading or coloring, the darkest part of the shading is NOT the farthest area from the light source, but approximately the area where the light area meets the dark area. I’m not quite sure why, and I totally thought that guy was bluffing, but I’ve been looking at some references, and lo and behold, whatever I just mentioned was right. That’s gonna be a pain to get used to.

The current picture is a redo of C04xxxx, which I completed shortly before the first version of this site was launched (Dang, that’s only about a year and a half). That was my second colored [I don’t want to say “piece” or “work”], this one is not.

[Five minute break]

So I was thinking about writing about my exploits playing Disgaea, and then I totally thought of a really, really, really good rant topic. But I totally need a whole weeks’ worth of rant space to do it, so it isn’t going to be now. I’m updating now because this week is gonna be a pain week. I can feel it. So I’ll get this out of the way now.

j82 – Kaska gif

[3/6/2006]

Well, today there is no comic. Sorry! Instead, though we have here a gif file that I threw together for fun one day. Käska, as you may or may not know, is a character from the RSOM entry that D-san and I put together one year (2004, was it?). Anyway, here he is in his “stuck-up facker” persona, the way he acts in “The Reflection Show”.

dupdate 060306

[060306]

This is a background for something I may or may not post on NWars. It’s kinda big because I need it that way to color (Or at least it makes my life easier). Nothing more on that.

I started labelling my files by year, month, then day, as opposed to the conventional month, day, year. The reason for that is tht if you have a huge chunk of files dated by the mm/dd/yy system, you have items of same month, but different year, grouped together, and that’s really retarded.

I’m not sure why we do mm/dd/yy to begin with. Some stupid guy thought it’d be a good idea, but it wasn’t.

PS, I changed the rant picture because I didn’t like the old one. No other reason. No good reason for the mostly irrelevant picture that I replaced it with as well.

dupdate 060302

[060302]

Well, I could do old sketchbook pictures, but I’m really not in the mood to go to the scanner and run the scanner software. Specially as HP is making the crappiest scanner software on earth.

So we’ll try something different. Last Saturday I felt like playing Transport Tycoon, so I’ll post some pictures of my current game.

TT is the directly ancestor of the now famous Roller Coaster Tycoon series. The point of the latter game is more cash based than that of the former, which is “Guest” based. In TT you transport good from location X to location Z, make money, build bigger, further, more complicated, etc. There are trains, trucks, planes, and ships, though trains are by FAR the most used.

Over the years, (TT originated in the early 90’s, for DOS) there have been several third party modifications that have become reasonably standard (Like the Drexler patch for RCT, if anyone has played the standard mod versions of RCT), in fact, the most common mod patch for TT is made by the same guy who wrote the Drexler patch for RCT. All in all, the end result is that patched versions of TT can basically be considered a whole new version of the game.

I’m running TT on the 2.0 Alpha 73 patch with the US train set (And yes, we can download new vehicle sets now, too, not to mention make them) and some industrial station sets. The scenario I’m playing is a default scenario: it’s got a row of mountains with a crapload of coal mines, some ocean, a row of mountains with nothing, some ocean, and then a row of flat land with a ton of power stations and cities. I assume the idea is to use the cities to generate money with passenger transport until you can gather the funds to cross the middle mountains and oceans to get to the coal. This time through (Second time I’ve played this map), I was able to put my first line across the mountains in 1932, two years after game start (With the default trains, it probably would have taken until the late 30’s to get across, but even so, I think the two years is extremely fast).

So, first screenshot, the second row of mountains in 1935: Screen1

After putting the first few lines across the mountain, I figured that I wanted to get an entire, coherent network in place before the end of steam, something I’ve never actually seen done before, as it’s just not “conventional”. By coherent, I mean straight tracks, smooth junctions, efficient Ro-Ro stations, etc. Time for some speed building.

Second screen; the replacement of that spiffy mountain pass: Screen2

Third sceen; the junction just above the mentioned pass shortly before reconstruction: Screen3

So, now you can see what I mean by a cohrent junction. The above junction is an example of an incoherent junction: messy, lots of ups and downs, lots of curves, built in the spirit of building fast, not terribly efficiently. This next screen is the remodelled junction (And those two coal trains headed towards the right are 4-6-6-4 Challengers): Screen4

Lastly is a screen of the un-remodeled coal terminus, I really wish I had a closeup of this since there should be one or two 4-8-8-4 Big Boys down there: Screen5